
Zone 2-1 contains the 1 mid-gameplay lag frame of this entire run.Spamming down at 30hz before turning around after picking up a book etc is a an effective tool to adjust X-axis subpixel so you don't overshoot it.Taking damage in the subsquent stage would overflow hp to achieve effectively infinite hp, but there isn't anywhere in the run where this trick even saves time, so health is refilled back to 1 at the first med kit. Getting a frame perfect suicide on boss kill sets hp to 0, but then the protagonist is resurrected by the victory animation.You can only have 2 shots on the screen at any given time, so it's impossible to utilize a full screen doppler effect.Though it is worth using 1 grenade for the last hit of each cycle.

The rifle has a 12f CD compared to the hand grenade's 21, so even though individual hand grenades deal more damage, the rifle pulls way ahead on boss DPS.How or why it works like that is beyond my comprehension. You have to collect all the books to open the door at the end of each stage.The only underwater movement controls you have are left, right, and jump, so movement options are fairly limited.In this stage you're gonna see the protagonist basically run to the right and then he's gonna JUMP N SHOOT!.This game is about a mafia hitman who somehow gets lost in Jurassic Park.
